this post was submitted on 11 Jun 2024
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[–] Awoo@hexbear.net 13 points 5 months ago (23 children)

The issue with those games is what can you do with them that feels NEW?

Nintendo, for all its faults, doesn't want to drag IP through the mud unless it has a notable idea that actually improves and elevates the gameplay. FZero BR is the most notable example of this, an actually tangible addition to the gameplay that makes it feel new and different.

@Nakoichi@hexbear.net says this is capitalism but I'd argue that this is actually still a vestige of some of the executive people at Nintendo genuinely caring about making good content still, unlike western companies where the entire executive suites are now made of people who do not play games and are not interested in making good games but instead making money. They're sitting on these things because what you can add to "on rails shooter" and "sci fi racing game with crashes" is limited or already done.

[–] Nakoichi@hexbear.net 4 points 5 months ago (13 children)

I'll bite: For Star Fox at least, you could definitely take a page from spacesim lite games like No Man's Sky or Freelancer and do an open universe not-on-rails star fox game but it would be tough to pull off.

IMO the worst thing to happen to Star Fox was that game they shoehorned the IP into that came out decent enough but would have been cooler as its own thing.

[–] Awoo@hexbear.net 4 points 5 months ago* (last edited 5 months ago) (10 children)

So like, totally veer off the established formula and into new territory then?

Basically the same thing they ended up doing with Zelda when they felt like they'd hit a wall with the formula no longer having tangible new things that you could add to it.

This still I think has the issue of leaving the original fanbase feeling like they haven't gotten a "new star fox" because what they want is a new on-rails shooter.

Don't get me wrong I obviously think that there's problems with capitalism in this whole industry but I can definitely see how these two franchises are incredibly difficult to do something new with.

The one franchise that they've genuinely got no excuse for is Metroid. Metroid is PERFECT for updating with modern open world stuff. I mean fuck, what is a metroid-vania game if not same concept as an open-world game but in 2d? The fact they've slept on Metroid for so long is genuinely baffling. The only reason I can come up with for sleeping on it is that they're worried that it would compete with Splatoon as a shooter on their system. But that still feels wrong because Metroid is not an action shooter it's about exploration more than shooting.

[–] camaron30@hexbear.net 4 points 5 months ago (2 children)

I want to point out that i've never played F-Zero, but i assume it's "just" a racing game:

Why not just make another? They are constantly making new Mario Karts and everyone loves those. Same thing with Street Fighter (yes, a different genre, i know). Just make some cool characters with cool designs, fanartists will do the rest.

[–] Awoo@hexbear.net 6 points 5 months ago* (last edited 5 months ago)

New mario karts have consistently had new ideas and gimmicks. The fundamental formula of "battle racing game with karts" is the same but they've added in things like duo-karts or flying karts or bikes and very different race track design to give it a fundamentally "different" element from game to game. You can see a different gimmick in each one.

With F-Zero it's literally just ultra high speed racing with damaging walls that inflict car damage over time until your car explodes. The goal being to race as hard and fast as possible while getting heals each lap and managing your endurance to not blow up.

Street Fighter isn't Nintendo it's Capcom, but they do add a new core mechanic to each game to fundamentally change the game in a way that makes it fresh each time, the current one being Drive Rush.

[–] alexandra_kollontai@hexbear.net 4 points 5 months ago

they haven't made a new mario kart in a decade :<

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