this post was submitted on 16 Jul 2023
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I think I agree with you - I don’t understand why it needed to be said.
It’s kind of condescending to both their own customers and those of Baldur’s Gate 3 that they feel they need to explain that different games are different 🙄
Also, whilst I may be in a minority on this, I’m primarily rating a game on its story and gameplay (obviously I’d also like it not to be as buggy as hell). Since all games should be starting on an even footing with that (you need at least 1 creative human brain), you can’t blame studio size. There are plenty of great games with small budgets. And plenty of crap games with big budgets.
I like that you’ve mentioned Skyrim - part of its success (and longevity) has been the ecosystem of mods that built up around it. But I think we all understand that not every game develops this same ecosystem, and we don’t need that explained to us in Twitter threads, just like we didn’t need it explaining to us how budgets work.
Mods are definitely a part of the success, but yeah, it's likely not the biggest reason it's so popular. Their games are popular and console mods didn't even exist until 2016 and I don't doubt you'd fine people who loved the games regardless on consoles prior to that.
Bethesda, back in 2015, during the Steam Paid Mods fiasco, released a quote stating that "Only 8% of the Skyrim audience has ever used a mod." And some time before either Legendary Edition or Special Edition released, I had done the maths on the number of copies sold of Skyrim and how many unique downloads the Unofficial Skyrim Patch had. Seeing as Nexus is the only official way to get the patch, I figured the number is decent enough and I got around 10-12%. If you're going to use mods, there is no reason not to use it. If people really think that mods, at the time, were so widespread, then you'd have to believe that nearly 90% of users who modded didn't use the Unofficial Patch.