this post was submitted on 16 Jul 2023
91 points (92.5% liked)
Games
32725 readers
1426 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
All this says is that large game studios don't see anything but money.
Game development should be about making the best product you can. It isn't about getting paid 200 million for "development" costs.
Indies know this, and large game companies are A F R A I D. So when someone makes a product that's good, and it threatens their model of minimal effort/maximum profit, they start making hitpieces like this.
Customers do not decide what games you make. Quit game development if you think we set the bar.
Customers choose the best product for their time, and I'm sorry, if that's Baldur's Gate 3 tier standards, and you can't as an AAA studio with 10000 employees make as good of a product, that's on your lack of skill. Stop crying, git gud.
The author is the creator of Hypnospace Outlaw. He's an indie game dev, not a representative of a large game company.
Didn't Jay Tholen create Hypnospace? That isn't the author's name unless I'm missing something obvious.
Xalavier Nelson Jr. wrote it, Jay was lead designer.
https://www.hypnospace.net/team.html
Gotcha, thanks for the info!
Yes, I know a lot of indie devs are also in this conversation, but their fears are also misplaced. Indie devs already get a free pass on expectations, because more often than not, it's a team of <10 people. So you don't hold them to the same standards as large game companies.