this post was submitted on 02 Jun 2024
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Programming
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me too! there aren't many attempts at machine learning in this type of game so I wasn't really sure what to expect.
yeah, the NN did this as well in the training environment. most likely it just doesn't understand these tactics as well as it could so it's less aware of (and therefore more comfortable) to make smaller, more riskier dodges.
this was one of its main weaknesses. the timespan of the input and output data are both 0.1 seconds - meaning it sees 0.1 seconds into the past to perform moves for 0.1 seconds into the future - and that amount of time is only really suitable for quick, last-minute dodges, not complex sequences of moves to dodge several bullets at a time.
the method used to input data meant it couldn't see the bounds of the game window so it does frequently corner itself. I am working on a different method that prevents this issue, luckily.