this post was submitted on 29 May 2024
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[–] 3volver@lemmy.world 79 points 6 months ago (3 children)

It's really simple. They realized they could make more money by never releasing it. That realization has made them more money than the vast majority of game studios. It's a glorified ship showcase simulator, that's about it, not really a game. If they set a release date they'd reduce the amount of money they make, why would they do that?

[–] forgotaboutlaye@lemmy.world 14 points 6 months ago

Feels very similar to the trend of 'why QA our AAA game before release when we can call it GaaS?'

[–] lorty@lemmy.ml 4 points 6 months ago

Do you think they could finish the game if they wanted to?

[–] ZwoofBlaf@sh.itjust.works -1 points 5 months ago* (last edited 5 months ago) (1 children)

I really don't think it's a conscious choice. Just Chris Roberts' typical perfectionism and nobody there to say "Ok, this is enough, we must ship something".

Having said that, I used to think Elite Dangerous had the superior model, but they've proven me wrong by going to absolute shit with Odyssey (no VR support, no walkable ships) and pretty much dropped all development thereafter.

[–] Allero@lemmy.today 5 points 5 months ago

Nah, this non-release actually gives them a lot of money, and they simply have no incentive to stop anyone who thinks it's not ready.