this post was submitted on 10 May 2024
123 points (95.6% liked)

Games

16822 readers
1041 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] fushuan@lemm.ee 1 points 6 months ago

A Link to the Past is not completely linear; once you have the hammer from the Palace of Darkness, you can choose between...

The thing is that by the time you reach they point youbahve done the tutorial zones in the normal world and you have explored some of the "sacred land", plus you should already be hooked into the story. BotW and TotK both give you a short introduction and then it's all pepega, it really feels like you have less direction than in skyrim.

Also, this is something that TotK did better than BotW, kinda. They tell you about the final enemy right from the beginning, there's no mystery element for the player character, whereas in a link to the past or skyward sword the pc really doesn't know what's happening, you just know that there'd something wrong.

In a sense, in BotW there's no from 0 to hero feeling, you are the hero, not just someone that raises up to the task, but someone that did raise, failed, and is expected to do so again. To me, it feels like the post-game of a better game and that's bad.

In TotK there's some sense of mystery since the story begins with you trying to search Zelda, not knowing what happened to the castle. In the end we just fix 4 things in 4 places to get stronger but that again feels like a side quest you do while searching for Zelda, that's the initial quest and the one I cared for the most when I found out. It still feels like post-gameish because you have a super sense of urgency for Zelda, and there's 4 places where they saw her and once you go they have issues that you don't have the fucking time to solve where the fuck is Zelda but you have to do them I guess.

My issue in both games is that you have a big sense of urgency due to the dangers ahead being very real and very in your face, but then there's tons of stupid content and side quests of people that don't give two shits about your quest. Yeah let's collect horses while Zelda has been 200 years being tortured in pain to contain the big bad, no big deal.

I as a player know stuff is boing on because it's a TLoZ game, but I like the PC being in the dark about that stuff so I don't feel bad for not fixing the world asap.