this post was submitted on 08 May 2024
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Ah, you see, the issue is that it wasn't profitable enough. You just gotta try harder, devs, it's easy.
It's crazy though, they plopped HFH on the store the day it was announced with no marketing push, it became a critical and audience darling and execs said it was a breakout hit.
What else do you need to stay alive in this industry? Insomniac made one of the best selling games of the year and got rewarded by getting 10% of its workforce cut.
I wonder if a number of those people playing it day 1 on gamepass affected their numbers, because there's no way they didn't account for GP downloads...
Maybe it didn't bring enough new GP subscribers in addition to sales...?