this post was submitted on 08 May 2024
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[–] Shadowedcross@lemmy.world 16 points 6 months ago (1 children)

Ah, you see, the issue is that it wasn't profitable enough. You just gotta try harder, devs, it's easy.

[–] Zehzin@lemmy.world 6 points 6 months ago* (last edited 6 months ago) (1 children)

It's crazy though, they plopped HFH on the store the day it was announced with no marketing push, it became a critical and audience darling and execs said it was a breakout hit.

What else do you need to stay alive in this industry? Insomniac made one of the best selling games of the year and got rewarded by getting 10% of its workforce cut.

[–] Yttra@lemmy.world 4 points 6 months ago

I wonder if a number of those people playing it day 1 on gamepass affected their numbers, because there's no way they didn't account for GP downloads...

Maybe it didn't bring enough new GP subscribers in addition to sales...?