this post was submitted on 07 May 2024
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[–] farcaller@fstab.sh 6 points 6 months ago (1 children)

They actually had a couple seconds of the new mobile zbrush running on it. Blender natively supports metal nowadays (thanks to apple), so making it work is on the blender team. Sounds like a lot of work, though.

[–] xnx@slrpnk.net 3 points 6 months ago (1 children)

I want to animate in Blender not sculpt though. Apple should have a toolset to easily get Metal mac apps running on ipadOS. Or you know, let us install MacOS on ipads since they use the exact same chips

[–] farcaller@fstab.sh 3 points 6 months ago

While you could practically install macOS on ipads it'd work no better than windows used to work on tablets (it got a bit better nowadays). macOS is just not designed for touch input and would be a hideously subpar product. Can you imagine trying to use your fingers with the blender UI at 1x scale?

There is a toolset to easily get metal mac apps on iPad, though. I actually looked into what'd it take to port bender to iPad previously, and metal is the least of all problems. Blender is just a notoriously complicated piece of software.