this post was submitted on 29 Apr 2024
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Not entirely through the whole video yet but so far it seems easy enough to follow without much if any background knowledge. Some of those Godot tools, especially the 2D related ones shown, are something I wish RPG Maker would've expanded upon instead of adding the whole Ruby scripting thing, which to me always felt going against the whole spirit & point of the engine. Maybe visual programming can, in the future, become some sort of slightly advanced substitute / replacement for those struggling with learning programming languages.
I feel like this is the one thing really "holding Godot back," from what I've heard from non-programmers getting started in gamedev.
I'm a programmer by trade, so I'm more than happy to write code, but a nice visual scripting language would really open it up to newbies. Hell, my first language was GameMaker's drag & drop system, so I can definitely appreciate the utility.