this post was submitted on 29 Apr 2024
234 points (99.6% liked)

Godot

6008 readers
72 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] DarkThoughts@fedia.io 1 points 7 months ago (1 children)

Not entirely through the whole video yet but so far it seems easy enough to follow without much if any background knowledge. Some of those Godot tools, especially the 2D related ones shown, are something I wish RPG Maker would've expanded upon instead of adding the whole Ruby scripting thing, which to me always felt going against the whole spirit & point of the engine. Maybe visual programming can, in the future, become some sort of slightly advanced substitute / replacement for those struggling with learning programming languages.

[โ€“] kakes@sh.itjust.works 1 points 7 months ago

I feel like this is the one thing really "holding Godot back," from what I've heard from non-programmers getting started in gamedev.

I'm a programmer by trade, so I'm more than happy to write code, but a nice visual scripting language would really open it up to newbies. Hell, my first language was GameMaker's drag & drop system, so I can definitely appreciate the utility.