this post was submitted on 28 Apr 2024
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Helldivers 2
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Yeah, that's what I do but holy crap that proximity detonation as you alluded to is just bonkers inconsistent. Way to many times trying to soften up a base only for it to explode in my and my teammates face.
Yeah, it's still super temperamental. After playing with it some more, it seems like it's also detonating when it detects various objects in the game. So random world props like vending machines at outposts, exploding canisters, etc, all seem to register as "enemy" to the rocket.
I think anything in the game that has an HP meter, even if it's a hidden one like for world props, will detonate the rocket. Which makes it even harder to line up a shot because you need to check for any debris in your line of sight first. Really hoping this gets adjusted!