this post was submitted on 29 Apr 2024
30 points (84.1% liked)

Games Workshop

144 readers
1 users here now

A British success story and purveyors of plastic crack.

For a balanced view of GW (neither fanboy gushing or Sigmarxism) and a catch-all for any related posts that don't have their own home yet.

Not an official community.

Elsewhere in the Fediverse:

founded 1 year ago
MODERATORS
 

But in recent weeks the sprawling Warhammer fandom has been enveloped in a dramatic controversy – or at least you would think so, from some news headlines.

“It’s Wokehammer! Games Workshop engulfed in gender row with fans after it said Warhammer squadron that was previously thought of as men-only has ‘always had females’,” screamed one MailOnline headline. What had prompted these claims of outrage was Games Workshop introducing a new female character into one of its science fantasy games, Warhammer 40,000. The character in question was part of a group of genetically engineered warriors called Custodes, which had, so far, not had any women models in it – but, according to Games Workshop, had always been included in the weighty narrative “lore” of the game.

The Mail had seen a number of tweets complaining about it, such as one from a games designer saying that Games Workshop was “‘gender flipping’ characters for ‘woke points’”. This was portrayed as a widespread backlash from fans. But, as a fan who frequently browses message boards for tips on playing and painting, or to look at interesting bits of background dug up by people who have bothered to read the many books published about the various Warhammer universes, my experience has been quite different.

If you actually look at the online spaces where fans of the games discuss the hobby they love, most don’t seem very bothered. On the large Reddit forums dedicated to Warhammer games, most of the posts concerning female Custodes seem to consist of fan art, complaints about those complaining or pleas to stop moaning about the insertion of female characters and start moaning about the unfair new rules, which they believe make it harder to win games (something pretty much all players complain about after the regular rules updates). Nerdy gamers are far less reactionary than some in the media would like to depict us.

...

But where once those getting angry about changes bringing greater inclusivity might have been the overwhelming majority, this time they seem at best a vocal minority. That this is the mood on Reddit is even more surprising, given that the social network was once one of the primary breeding grounds for Gamergate, the toxic online movement of 2014-15 that spewed hate towards women with the temerity to create, play, enjoy and critique video games.

In the decade since Gamergate, Reddit has been blamed for the rise of Donald Trump and the “alt-right”, which is perhaps a little overblown but also not entirely without merit. The tactics and talking points employed by both the online right and many politicians have grown out from the bedrooms of those angry that women are spoiling the spaces they thought were theirs alone. The same childish hatred of “wokification” can still be seen in every other post from X (formerly Twitter) owner Elon Musk.

But it looks like even those online spaces once dominated by people who hated change, and who wanted the culture they consumed to reflect less-progressive times, no longer have the loudest voices.

It’s a lesson that politicians might want to pay attention to. The culture wars were pioneered in online spaces filled with nerds. But the nerds seem to be moving on. Even in the world of Warhammer, one of the geekiest and most traditionally male corners of gaming, those getting angry about greater inclusivity are losing.

you are viewing a single comment's thread
view the rest of the comments
[–] Emperor 7 points 6 months ago (1 children)

In undue fairness, hyper-Catholic space fascists also being sexist was never a problem that needed solving. It’s part of how they’re the bad guys. Every faction in WH40K is the bad guys.

That used to be the case, but there's a good argument to be made that this is no longer the case.

Though the only female combatants being sexy nuns was probably a bad call in the first place.

It worked at the time when WH40k was outrageously over-the-top and still drawing heavily on Nemesis thr Warlock (infused with Pat Mills' hatred for Catholicism) but gets trickier when you Starr to humanise them and try to come up with an in-universe explanation for why they they aren't heavily-enhanced supersoldiers. The latter than paints you into a corner with other female soldiers and GW end up drowning in a sea of their own spin-off media.

[–] Omniraptor@lemm.ee 5 points 6 months ago (1 children)

Well the authors of imperial books falling for their own propaganda about how the imperium is necessary and even good is a separate problem to complain about.

I realize the changing portrayal is actually because of marketability but it's still bad for the narrative imo. Makes it more boring and more like any other cookie cutter "military sf" setting

[–] Emperor 2 points 6 months ago

True. I suppose the problem is, it's easy to maintain the line that humans are at least as bad as everyone else, if not worse, in a rule book as some of the fluff you sprinkle in. It's harder to do when you bang out hundreds of books about space marines.