this post was submitted on 28 Apr 2024
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Roleplaying Games Design
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Skills are a bit rough.
In creating a character, the word "skill" appears far too often:
Assuming a character rolled 16 in INT and 11 in everything else, how do skills work mechanically?
This character would get 5 skill slots, and 8 positive modifiers.
So you normally roll 2d10 for things (I think), but do you add anything else other than the positive modifiers?