this post was submitted on 12 Jul 2023
164 points (94.6% liked)
Games
32518 readers
1422 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Most audio in video games is irrelevant at best and irritating at worst (especially for retro games). I listen to podcasts over 95% of the games I play and don't feel like I'm missing much. In fact, the multitasking aspect of it makes it feel like a more efficient use of time than just keeping the game audio on.
There are exceptions to this when I know there's important audio cues in gameplay. Admittedly, I don't care much at all for narratives in games either, so i know I'm probably in the minority with this take.
Super Mario Galaxy has amazing orchestrated soundtrack that must be experienced with the innovative gameplay and beautiful art design.
I can't imagine playing this game without the music.
definitely. i also feel the same way about the Nier games, their soundtracks add so much to the experience.
I soooo strongly agree about the audio. I regularly hear people talking about how good a game's soundtrack is, but most games don't stand out at all where soundtrack is concerned. I can list on one hand how many games have had songs so iconic that I can remember them. That's not to say I don't care for the audio. I recognize a lot of the audio is fantastic and feels just so natural that I don't even notice it as a stand alone piece, but an intractable part of a scene. But I certainly am not gonna go listen to most games soundtracks.
There might be some others I can't remember. But my point is that most game music is not nearly memorable enough that I can even draw it to mind. Let alone have it caught in my head or be able to recognize it later. Even for games I've played a ton of, you could probably play something and I wouldn't recognize it.
But I was talking about music. Non music? Ugh, that's usually worse. My biggest dislike is menu blips. You know, where every time you move the cursor in a menu, it makes a chime noise. In a lot of older games, I find it's so bad that I refuse to play the game with sound on.
(Side note: I'm told that Fallout's music is great, but I'm embarrassed to say I've almost never listened to it, in part because IIRC, the radio feature where all the good stuff can be heard is actually audible to enemies, making it incompatible with stealth.)