this post was submitted on 08 Jul 2023
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Rust
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I would consider just passing along the data directly to the functions that need access to it, rather than storing in a global state. If passing each piece of data along as separate parameters is a bit much, you can always create
struct Context { ... }
which keeps tracks of whatever you need and pass that around.Nothing wrong with using
OnceCell
as @heartlessevil@lemmy.one suggested, but I've found that passing it as an argument feels a bit better.