this post was submitted on 05 Apr 2024
112 points (98.3% liked)
Technology
37712 readers
224 users here now
A nice place to discuss rumors, happenings, innovations, and challenges in the technology sphere. We also welcome discussions on the intersections of technology and society. If it’s technological news or discussion of technology, it probably belongs here.
Remember the overriding ethos on Beehaw: Be(e) Nice. Each user you encounter here is a person, and should be treated with kindness (even if they’re wrong, or use a Linux distro you don’t like). Personal attacks will not be tolerated.
Subcommunities on Beehaw:
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's a little bit of column A and a little bit of column B. Apple very obviously doesn't want the Mac gaming ecosystem to exist in the same capacity as Windows and Linux, but Valve also has an obligation to its customers using Macs to keep the service running well.
macOS 10.14 has been EOL for more than 2 years now and basically every Mac released since 2012 is compatible with 10.15. Valve also didn't actively flip a switch and disable functionality; they're just no longer providing updates. I don't think Valve shoulders any blame in this specific case - it's unreasonable to expect any company to indefinitely support platforms that are effectively obsolete.
I got my first mac a few years back off the side of the road, a 2009 imac that didn't work. I went to a lot of trouble to find and install the most up to date mac os I could get on it for the challenge and because I'd never used a intel mac before.
Believe me, they absolutely did just flick a switch. everything about steam worked fine until the day it didn't even load up. removing support is one thing, actively bricking your product is a total scum fuck move that is just common practice in gaming now.
Isn't it trivial to install boot camp on this thing?
On Intel Macs, it is fairly trivial.
On the modern ARM based Macs (the M1/2/3/X processors), it isn't an option. The only real solution is to use desktop virtualisation software like Parallels to install Windows (ARM based) and try to get Steam going. There are cheaper alternatives to Parallels, but they are often a faff.
I have an M2 Air which can run the Windows version of Steam via Whisky. Its ability can be patchy, but the fact it runs any games at all is little short of a miracle. I’ve been playing The Talos Principle II that way, and while my wife thinks the glitchy graphics are hilarious, I’m not too fussed because the gameplay is still there.
Of course, it’s not perfect, and while I can get Fallout 4 to run, it looks like shit even on the lowest settings. However, in the context of the gripes in this thread, it means I can play Portal 2 and its various mod packs on my Mac. And they look great.
I completely forgot about Whiskey. Managed to get GTA V running at 120FPS on it, which was (and still is, IMHO) absolutely mindblowing.
Yeah, that’s awesome.
Now, let’s see about Red Dead II…
I meant more that the Steam client needs to be fully functional on modern macOS. Dropping older operating systems is more justifiable, but does still add to the picture of Valve not treating Mac owners all that well.
Yeah, Valve has put a lot of effort into bridging the compatibility gap for Linux. Most of that work could also be ported to macOS, but they just don’t care.
It’s a shame, because getting 32-bit to 64-bit compatibility working would help Linux as well. I don’t know how much longer distros want to keep supporting 32-bit libraries, and some distros have already dropped them.
That said, macOS compatibility seems like a non-sequitur for an article calling Steam a “time bomb.” DRM is definitely the bigger issue here.
It's not just 32 on 64 bit, new Macs use ARM64 processors so x86/x86_64 code is effectively obsolete on Mac. I would love to see Valve pour resources into a cross platform x86 on ARM64 emulation layer though, it would benefit Linux as well.
The ARM translation may be less of a problem on macOS because of Rosetta. That said, integrating something like Box64 would absolutely benefit both Mac and Linux.