this post was submitted on 03 Apr 2024
960 points (99.4% liked)
Technology
59739 readers
3853 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't think loss is what people are worried about, really - more injecting details that fit the training data but don't exist in the source.
Given the hoopla Hollywood and directors made about frame-interpolation, do you think generated frames will be any better/more popular?
Han shot first.
Over Greedo's dead body.
Correct!
In the context of video encoding, any manufactured/hallucinated detail would count as "loss". Loss is anything that's not in the original source. The loss you see in e.g. MPEG4 video usually looks like squiggly lines, blocky noise, or smearing. But if an AI encoder inserts a bear on a tricycle in the background, that would also be a lossy compression artifact in context.
As for frame interpolation, it could definitely be better, because the current algorithms out there are not good. It will not likely be more popular, since this is generally viewed as an artistic matter rather than a technical matter. For example, a lot of people hated the high frame rate in the Hobbit films despite the fact that it was a naturally high frame rate, filmed with high-frame-rate cameras. It was not the product of a kind-of-shitty algorithm applied after the fact.