this post was submitted on 10 Jul 2023
32 points (100.0% liked)
D&D Next - 5e Discussion
2394 readers
32 users here now
A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.
Join our discord! https://discord.gg/dndnext
-- Rules --
- Be Civil. Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Please respect the opinions of people who play differently than you do.
- Use Clear, Concise Titles.
- Limit Self-Promotional Links. External links to blogs, kickstarters, storefronts, YouTube channels, etc, must be related to DnD and posted no more than once every 14 days. Affiliate links are never allowed.
This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Only one short rest per long rest, isn't that a little restrictive? I've seen suggestions of each sleep being a short rest, and every few days or week you have a day or so off for a long rest.
What changes did you make to the duration of long-running spells like Mage Armour?
It is a way to fix the one fight a day, and then take a long rest problem I was having with 5e. I didn't do anything to change spells; the party needed to ration resources. They would last through a dungeon, but not the entire day.
Yeah I'm keen to fix one fight a day too, but I'd like to give the players the freedom to take more short rests if they want.
I think there needs to be some tweaking of durations though, for instance if you only get a few spell slots per week then you're not going to spend one to get mage armour for 8 hours if you're going to need it every day, right?