this post was submitted on 28 Mar 2024
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If you employ psychologists and other specialists to design something for maximum retention, you‘re not making something „entertaining“, you‘re tricking the brain into a loop.
We could discuss this endlessly but suffice it to say that there are techniques for retention that dont make an experience necessarily better but more captivating. Infinite scrolling is a very simple example. i bet some game designers could shine a pretty bright light on this if they stumble across this thread.
I could abstract this to the real world like so: two people can speak exactly the same text but one cares if their audience is getting tired and stops, the other one speaks a little louder and turns on some more lights. I‘m pretty sure you will get a significantly longer retention despite the quality being the exact same.
And this is why methods for retention need to be carefully screened and regulated.
You can disagree. That doesnt make it invalid. Also, the point I‘m making still stands.
I dont like you stating things as if they were an objective truth. It is your opinion that infinite scrolling is "good" or whatever you wanted to say. But it is a retention method and not just a QoL feature. There are articles explaining this and some websites have expressly disabled it because it leads to problems for people who are vulnerable.
You can see from the downvotes that you‘re being trolly but not fun.
I guess we just agree to disagree and go our seperate ways now.
Have a good one.
Many UX people disagree with you. Here's a discussion on it, including the guy who invented infinite scroll:
https://bootcamp.uxdesign.cc/how-the-invention-of-infinite-scrolling-turned-millions-to-addiction-3096602ef9af