this post was submitted on 21 Mar 2024
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A more apt comparison might be how much Divinity Original Sin, either 1 or 2, cost to make, and use that as a baseline instead of BG3, which is a significantly bigger project. From a quick search, DOS1 cost 4.5 million euros, make some adjustments like inflation, special interests, asshole marketers, and you're probably looking at a very well received CRPG nowadays costing around 8-10 million euros, which falls into his listed AA budget.
One thing Oleg noted that can balloon the cost is voice acting. For a CRPG with fuckloads of text, that's true. While I personally don't mind a game with too much text and no voice, I might be in the minority. I guess the expectation on having a voice over really depends more on the game and who's behind it.