this post was submitted on 25 Mar 2024
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[–] mozz@mbin.grits.dev 56 points 8 months ago (4 children)

JUST LET YOUR PLAYERS BE AWESOME SOMETIMES

I know it's frustrating if your player is a golden god at dealing with some types of situations which defeat your effort to make a challenge for them, but this is one of the cheapest and easiest ways you can enable them to have fun in your game. There will be other situations which present genuine challenge, but it doesn't all have to be super hard. It is okay to let them flex.

What's the point of the mechanics including badass abilities if you're gonna get all frustrated if your players start to become badass sometimes

[–] ahdok@ttrpg.network 32 points 8 months ago (1 children)

I think this might be a joke.

[–] mozz@mbin.grits.dev 21 points 8 months ago (1 children)

Yeah, probably so. I'm just slightly concerned that maybe someone will read someone else joking about just using all stuff with CON saves instead, and think that it is for real and that is the way.

[–] subtext@lemmy.world 4 points 8 months ago (1 children)

For reference, I definitely did mean my comment as a joke, and I hope folks know that I am not advocating for this DM vs player style of gameplay.

P.S. how do you make an instance agnostic comment link?

[–] mozz@mbin.grits.dev 4 points 8 months ago (1 children)

P.S. how do you make an instance agnostic comment link?

You don't 🥲

[–] chicken@lemmy.dbzer0.com 1 points 8 months ago (1 children)

It's frustrating because when you click on those, if you then want to vote/comment you have to figure out how to manually get to the same place from your own instance/client. Probably would be hard to fix too since it looks like the comment id or whatever is different depending on what instance you are viewing it from.

[–] mozz@mbin.grits.dev 2 points 8 months ago* (last edited 8 months ago)

It would require ActivityPub to be prescriptive about how you're supposed to do certain elements of your application, if you choose to do those parts. This is Markdown, this is how you write a link to something in your instance, this is how you handle a threaded community, this is what disliking a message looks like. From my outsider's perspective it seems like it wouldn't have been that challenging to lay down guidelines for it.

Eh, whatever. I have my gripes but they're working on it and it seems okay. It just seems that each application is a sort of little walled garden that works (mostly) with other instances of the same app, but for anything other than that same app all bets are off, which seems like a shame.

[–] OlPatchy2Eyes@slrpnk.net 1 points 8 months ago

Often times the best way to make them feel badass is to feign frustration as the DM though!

[–] DacoTaco@lemmy.world 1 points 8 months ago* (last edited 8 months ago)

I agree! There are limits to it all, but its up to you as a dm to make it fun for everyone and letting players flex is included in it! I have a lvl 5 paladin the dm has huge issues hitting and its hilarious sometimes! That said, i cant hit for shit so this makes it fun for the dm as well. My team mates have once just looked at me and the last skeleton warrior duke it out while the rest was dead. It couldnt hit me and i was constantly missing my attacks. We were all laughing our arses off haha