this post was submitted on 22 Mar 2024
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[–] CybranM@kbin.social 42 points 6 months ago (3 children)

Imho the DnD settings kind of held the game back anyway, the combat in Divinity 2 was a lot more fun since they didnt have to constrain themselves to the super basic DnD item system.

[–] Heavybell@lemmy.world 11 points 6 months ago (1 children)

I dunno, I like BG3 a lot more than DOS2. I like actually being able to move and not feel like I wasted my turn doing so, and I feel like I get a lot less "fuck! I didn't want to go there!" situations eating up all my actions in BG3. Having distinct action / bonus action resources, where the latter can be converted into extra movement, is a good system IMO. Now if only they allowed you to use your action as a bonus action if you wanted…

[–] Sibbo@sopuli.xyz 4 points 6 months ago

Arguably, they could just make movement a separate kind of action in DOS as well.

There is one skill in DOS2 that grants a free movement action every turn. I use it for my backstabbing rogue, and it rocks!

[–] Nacktmull@lemmy.world 4 points 6 months ago (1 children)

I hope they will make Divinity 3 next!

[–] Ragnarok314159@sopuli.xyz 1 points 6 months ago

I would like to see a Games Workshop collaboration. GW sucks with their mini stuff, but their tabletop rules would make an excellent successor to BG3.

[–] AngryCommieKender@lemmy.world 2 points 6 months ago (1 children)

Which editon is it based on? I'm assuming not 3.0 or 3.5 since you called the item system basic. I'm waiting for a good sale before I get BG3

[–] Fridgeratr@lemmy.dbzer0.com 7 points 6 months ago

It's based on 5th edition