this post was submitted on 19 Mar 2024
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Blender

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[โ€“] Obituarykidney@lemmy.world 3 points 8 months ago (1 children)

Surprisingly the hardest part was getting the three way bend with a round shape on the corners. It ended up having a super simple solution but took me ages to figure out.

The squiggles I just used a math function mesh with sin(x), scaled it to the right size, converted to a curve and put a curve modifier on the leg.

[โ€“] dalekcaan@lemm.ee 1 points 8 months ago

Oh neat, that's a good idea!