this post was submitted on 10 Mar 2024
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Memes

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Post memes here.

A meme is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme.

An Internet meme or meme, is a cultural item that is spread via the Internet, often through social media platforms. The name is by the concept of memes proposed by Richard Dawkins in 1972. Internet memes can take various forms, such as images, videos, GIFs, and various other viral sensations.


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[–] IsThisAnAI@lemmy.world 59 points 8 months ago (2 children)

Rose tinted glasses. Games were buggy as hell. Many times unbeatable in certain conditions.

[–] Sylvartas@lemmy.world 17 points 8 months ago

They were way less complex though. Which does help with QA coverage and generally gives less chances for things to break. But yeah, I still agree, rose tinted glasses and all that

[–] Instigate@aussie.zone 2 points 8 months ago (1 children)

What percentage of all games released before download updating became the norm had game-breaking bugs? I really don’t remember that many, certainly not so many that it was considered to be a widespread issue.

Yeah, unpatchable games tended to be buggier in general, but there’s also a sense of charm and intrigue that comes with discovering a bug or exploit and utilising it to your advantage. I still remember playing the fuck out of Morrowind and discovering that you could exploit the Corprus disease to get essentially infinite Strength and Endurance which was awesome.

I think stating that “many” games were unbeatable is hyperbolic, but I guess that depends on your definition of “many”. If you define it as being more than five, then sure. If you define it as being a statistically significant percentage? Maybe not.

[–] ICastFist@programming.dev 4 points 8 months ago

I think the main problem is that people think about the "good old games" and forget the sheer amount of shovelware and shit games that existed.

It can also be hard sometimes to know whether something was shoddy code or just bad design.