this post was submitted on 09 Jul 2023
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So i've had a dream on a mimic I've wanted to use for awhile, and I finally got the chance to use it last night.

The scene: You come across a chest, a podium, and a book laying on top of the podium titled "How to spot a Mimic".

The first thing my trap checker player did was check the podium for traps. When she had the all clear, she then grabbed the book.

The next half hour of the Mimic being a monster book of monsters was just a hilarity I wish was recorded.

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[–] Strayce@lemmy.sdf.org 35 points 1 year ago (1 children)

My favourite is the mimic accidentally/on purpose placed inside a bag of holding. Any time the party take something out of it there's a nonzero chance it'll be a mimic instead of what they were after.

[–] BrianTheeBiscuiteer@lemmy.world 16 points 1 year ago (2 children)

Did the party know or was everyone just like, "Why are you rolling everytime we reach in the bag?"

[–] Strayce@lemmy.sdf.org 15 points 1 year ago (1 children)

No clue. It's a secondhand story I read years ago in a thread somewhere I can't remember.

[–] CeruleanRuin@lemmy.one 11 points 1 year ago (1 children)

Seems like a good way to grant the party a bag of holding early on. They just come across it discarded in a corner somewhere, and are stunned that an item in such good shape was just abandoned. It appears brand new and has a mix of mundane objects and apparent treasures inside, and the words "Bran's Bag of Holding" is stitched in elegant lettering on the outside. If they try to dump it out to do an inventory, one random object remains inside. It takes a very high skill check to notice this, as the mimic mimics the inside of the bag as it holds on. If they dump the bag out a second time, the assortment of objects is the same except for a single item. Asking around reveals that Bran was a famous local adventurer who disappeared suddenly.

[–] CmdrModder@fedia.io 3 points 1 year ago

Funnily enough, i'm doing a Roll20 campaign with a group of friends, and the setting is that their adventurer's part of an ingame adventurer's guild (helps explain new members and real life absentees).

I was thinking about having them meet another party that's part of the guild since my players aren't the only ones whose a member.

[–] SheeEttin@lemmy.world 7 points 1 year ago

I sometimes roll a d20 just for my own purposes. Maybe to force my own decision, maybe for a secret check. Maybe just to make them nervous.