this post was submitted on 08 Jul 2023
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Hoping for some advice on AI pathfinding terminology

Basically I have a town made of individual hex shaped tiles with buildings on them. Each tile will have footpaths too, and my little people will hopefully wander around the paths, travelling to other tiles via their path connections.

I'm fine with learning this stuff but just not sure exactly what terms to search for to get started!

Should I be looking up specific #Godot features for finding routes? Algorithms? Help!

@gamedev #GameDev

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[–] TeaHands@lemmy.world 2 points 1 year ago

Posted this from Mastodon basically just to see if it would work, which it does. But also gives me a very small character limit so if the question makes no sense and you need more info, let me know. Expertise very much appreciated!