this post was submitted on 20 Feb 2024
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Let's Talk About Games
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Unkillable NPC's, Bethesda style. Yes, yes I would prefer to miss out on content in favour of continuity and immersion.
Bosses that have almost heat seeking effectiveness with their attack. Meaning that no matter how far you go, no matter where you dodge, no matter if you're behind, they are going to hit you if you didn't hit the dodge exactly right to get the invincibility frame. Super huge and slow ass monsters that spin half way through a jump swing to get you behind their back is infuriating.
Menus inside of menus inside of menus inside of pause screens. I have the first Dragon's Dogma as an example. You cannot quit this game without going through three intro screens and their associated music jingle and animation.