this post was submitted on 17 Feb 2024
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Game Development

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[–] Ategon@programming.dev 1 points 9 months ago* (last edited 9 months ago)

Yeah pretty well documented. Was very easy to spin this up

This is the class that you spawn in to make a window: Docs

Each window is technically its own world and them I enable or disable the player on each one depending on if it hits a collider to move to the next room. It is possible to have them all looking at the same world though