this post was submitted on 08 Feb 2024
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There’s plenty of other comments ragging Ubisoft for their anti-consumer business practices so let me just point to those as a preamble and say “what they said”
… HOWEVER I remember someone on Youtube, maybe SirSwag, saying something years ago that rings true about Skull and Bones. For a big company, they’re taking notable risks by investing so heavily in unique multiplayer games. Basically every other big budget multiplayer game I’ve seen has been trying to compete with Call of Duty or Fortnite by being functionally the same thing with minor differences.
Splinter Cell: Blacklist, Rainbow Six Siege, For Honor, Shootmania Storm, Riders Republic, and Skull and Bones, are not like most other games that come before. Yes, Ubisoft is a massive corporation and fuck that noise, but as a consumer of video games I appreciate that they are at least putting a good amount of the money they trick people into spending into studios with designers and developers who have creative minds and they’re supporting that creativity. Games like For Honor and Rainbow Six Siege can’t come from indie teams with no funding.
Sirswag is easily the single most underrated creator on that platform.
I have definitely enjoyed their tactic of doing smaller Far Cry games to test out new ideas, both with settings and game systems. It's very incremental and nothing too crazy, at least for the game systems, but it is nice to see.
On the other hand this experimentation comes around a solid core of what I like to call the Übigame, with a huge expansive map choke full of points of interest, strong points to take over, larger zones to unlock through story beats, and great traversal options through it all, etc. I don't see much difference between the Far Cry, the AC series, revent Ghost Recon, etc. Pandora fits right in there, too, so much so I'm surprised it's not officially an FC game.
Point is : is this one going to be an Übigame or not?