this post was submitted on 07 Jul 2023
19 points (100.0% liked)
Role Playing Games
725 readers
1 users here now
For the discussion of Tabletop Role Playing Games
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
oh man, we had a ton of house rules. Let me see. We pretty much ignored the spell components entirely. For revivify, I (the cleric) just had to remove 100 gold from my inventory to bring someone back.
Later our games became a lot more narrative driven, and we had an agreement that character deaths would be largely avoided, unless agreed to by the player and the DM.
We never used XP and went with milestones for leveling.
We had a lot more, but it is 2 am and brain not cooperating >.<
I have never in all the decades I have played used the spell component rules. I used milestone levelling in my last 5E campaign, and its the default in 13th Age. Its just easier, and the PCs get more powerful when the story says they should.