this post was submitted on 13 Jun 2023
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Gaming

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[–] Goronmon@beehaw.org 1 points 1 year ago

But you sound more in the now about their internal processes, so you’re probably right and I misinterpreted what they meant by that quote.

The general summary of how "bugs" work in software development is simple at a high level.

  1. Someone reports the bug (developer, qa, player, user, etc)
  2. Someone prioritizes the bug
  3. Lower priority issues are put on a backlog to potentially be worked on later
  4. Higher priority issues get fixed (most of the time)

The product releases when an acceptable level of bugs from steps 3 and 4 are reached, and "acceptable" never means zero or even close to it.