this post was submitted on 05 Feb 2024
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Yeah, that's the other thing that bugs me about Dunamancy, that it's actually four separate schools of magic in a trenchcoat. Dunamancy covers time magic, gravity magic, luck magic, and, for lack of a better name, quantum-alternate-universe magic. Because in the Critical Role setting those are the same thing, or something? So while not every spell needs to be reflavoured, those that do need individual consideration.
I mean dunamancy is space-time magic. If you can manipulate space-time at a fundamental level you can make your own luck. It makes sense to me, even if it does cover a lot of different aspects of magic.
By that metric, all magic is dunamancy.
And IRL there is no such thing as particles, it's just waves all the way down bby, but that doesn't mean you can't academically specialize in things besides quantum mechanics