this post was submitted on 03 Feb 2024
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[–] dQw4w9WgXcQ@lemm.ee 20 points 9 months ago (2 children)

I feel like the biggest problem with monopoly is how long it takes to lose. If you get a bad start, you can find yourself in a losing position just a few laps in. But the game doesn't outright finish you. You need to land on bad squares to slowly get drained. Every lap you take gives you a small amount such that losing takes even longer. You still need to play and pay attention, because the rest of the table might still be in it

Depending on the player group, I've found that losing a game could take 1-2 hours while the initial stage where you realize you are losing could take a mere 15-30 minutes.

It's a miserable game.

[–] ryathal@sh.itjust.works 5 points 9 months ago

That was the goal of the design, it wasn't meant to be a game. It was social commentary.

[–] _number8_@lemmy.world -1 points 9 months ago (1 children)
[–] dQw4w9WgXcQ@lemm.ee 9 points 9 months ago (1 children)

I'm deeply and sincerly indifferent to soccer. But that's a shit analogy.

[–] 0ops@lemm.ee 0 points 9 months ago* (last edited 9 months ago) (1 children)

I think it was a joke about knowing you're going to lose the soccer game, and proceeding to lose. I don't play soccer either but I can still relate.

Edit: really this goes for a ton of point-based competitive sports. It might be obvious that the game isn't going your way in the first 20 minutes, but you can't go home until you hear the buzzer

[–] dQw4w9WgXcQ@lemm.ee 2 points 9 months ago

Yeah, maybe. The thing is that in soccer, it's still a game which both sides can play, even if you're down by a ton of goals. Yes, maybe your chances are bad, but you still get to play and make meaningful decissions.

In monopoly, you're stuck playing a circular version of Chutes and Ladders with no meaningful decissions.