this post was submitted on 30 Jan 2024
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It become open source just last week. Currently don't have Linux version but soon it will have. Linux Roadmap issue

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[–] d3Xt3r@lemmy.nz 15 points 9 months ago* (last edited 9 months ago) (2 children)

... and he goes on to use Metal of all things, instead of Vulkan/MoltenVK, smh. I wouldn't expect the Linux version to see the light of day anytime soon.

[–] TCB13@lemmy.world 7 points 9 months ago

Well I guess he did it because it’s easier 😂 I don’t even get why this project exits, the gains over Sublime Text are minimal and people tend to go with VSCode because it’s free or some Jetbrains product for serious work because it’s way superior than all the other options.

[–] jackpot@lemmy.ml 1 points 9 months ago (2 children)
[–] d3Xt3r@lemmy.nz 4 points 9 months ago

It's macOS's graphics API, like how Windows has DirectX and Linux has Vulkan.

[–] ReakDuck@lemmy.ml 1 points 9 months ago (1 children)

Afaik, its Apples way to render things with their OS. It only works with Apple and its similar to DirectX which only works for Windows.

The best thing everyone should use is something that supports all platforms like OpenGL or Vulkan which is even Open Source

[–] jackpot@lemmy.ml 1 points 9 months ago (3 children)

opemgl vs vulkan whays better?

[–] Helix@feddit.de 1 points 9 months ago* (last edited 9 months ago)

In this case probably Vulkan, as developers tend to use current computers which support Vulkan, which is faster and younger and has less overhead.

In other cases you probably want OpenGL because older GPUs don't support Vulkan and usually you want to include as many users as possible.

[–] olorin99@kbin.earth 1 points 9 months ago

Neither is inherently better. It depends on what you need. Vulkan gives you more control which can be beneficial for advanced rendering techniques however comes at the cost of requiring more knowledge to use. OpenGL is simpler but generally has higher driver overhead.