this post was submitted on 28 Jan 2024
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I've been a DM for about 3 years, and have predominantly run one-shots and short campaigns in DnD5e and PF2e. I have a player who persistently builds primary caster based characters, but then won't do anything in combat but "I stab it with my dagger." They rarely use cantrips, and basically won't cast a leveled spell unless I suggest it immediately before their turn. They seem to enjoy playing despite the fact that they're far too squishy to be a front-line melee character and don't utilize most of their class features. I've talked with them explicitly about how their play style seems to be discordant with the kind of play they want to do, and that maybe next time they should try a paladin/champion or a fighter/rougue subclass with some minor casting. They agreed at the time that sounded like a good idea, but low and behold showed up to the next one-shot with a primary caster, and over 3 hours of play and 3 combats never cast a single spell, including a cantrip.

I enjoy playing with this persons as a whole. They are engaged in the fiction, and are particularly engaged during exploration activities. They tell me they also find combat quite fun, and they are requesting I run a mega dungeon in the near future.

As a general rule, I like to let people play how they have the most fun, but issues have arisen with this play style. Namely, all of my TPKs have been associated with this player charging a squishy character directly up to a significantly stronger villain and continuing to stab it with a dagger until they went down, significantly hindering the party in the action economy and resulting in a TPK. I feel I have to intentionally weaken all of my encounters to keep the party feasible in the face of such mechanically poor combat choices.

What else can I do to help drive this individual towards melee builds, and/or help encourage them to change their play style to better suite the caster classes they choose?

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[–] chetradley@lemmy.world 11 points 10 months ago (1 children)

Lots of good advice here already, but I would also suggest this: if they like playing a spellcaster but aren't very familiar with the spells available, spell cards could be very helpful. If you don't want to buy official ones, there are sites where you can print your own. I did this for one of our players and it helped her a ton.

[–] XeroxCool@lemmy.world 3 points 10 months ago (1 children)

This sounds best. Half these answers are off-putting for someone not well-versed in the game, for someone who probably has more experience with the dork clique stereotype of DnD rather than near-personal experience. Asking the group if this person's play style is detrimental to their fun will reinforce that. I don't see anywhere here where OP actually asks why they don't cast. Are they picking the spells strategically or just guessing? Do they want to be a caster or just wear a robe and have a beard?

[–] chetradley@lemmy.world 3 points 10 months ago

Exactly. The way I see it, there are a few possibilities:

They like the wizard aesthetic but prefer melee combat. Seems unlikely since you'd think they would have picked a different class and flavored them as an inept magic user.

They want to play this funny character idea at the expense of their party. Dick move but also seems far-fetched considering how good they are as a player otherwise.

They want to be a useful spellcaster but they haven't gotten a grasp of the rules quite yet. I'm really leaning towards this being the case, especially considering this:

They rarely use cantrips, and basically won't cast a leveled spell unless I suggest it immediately before their turn.

So they want to use spells but they're unsure of the best time and place to use them? As a DM I'm thinking: ok, lets get you some spell cards so you have descriptions handy, maybe share your spell list with other players so they can help you decide what to use and I'll do my best to remind you of which spells work best in different scenarios!