this post was submitted on 25 Jan 2024
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Gaming

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[–] LouNeko@lemmy.world 4 points 10 months ago (3 children)

I could write a whole essay on whats wrong with UE from a players perspective. But here's the skinny.
Light Bloom, Distance Haze, TAA and Upscaling, no visual clarity, Roboto Font for 90% of all UIs, lower framerate for distant objects, no performance diffrence between highest and lowest graphical settings.
The only good looking and optimized UE games come from Epic themselves, so basically just Fortnite (RIP Paragon). Most of the games released by third parties are Primo Garbagio. They run like ass and look like ass.

[–] farngis_mcgiles@sh.itjust.works 2 points 10 months ago

predecessor is shaping up to be a good replacement for paragon. im hoping in doesnt die before they get out of early access

[–] people_are_cute@lemmy.sdf.org 2 points 10 months ago (1 children)

Literally all of that is in control of developers. Don't blame the tools.

[–] LouNeko@lemmy.world 4 points 10 months ago (1 children)

But UE is the common denominator for all those problems. I actually don't know any positive examples for UE. Satisfactory, maybe, but it still checks most of the issues. They are just less prevalent because the game itself is good.

[–] people_are_cute@lemmy.sdf.org 2 points 10 months ago

Ruiner, Ghostrunner and DmC are the only UE titles I have played and they are all FLAWLESS.

[–] ricdeh@lemmy.world 1 points 10 months ago (1 children)

What's wrong with Roboto though lol? It's my favourite font

[–] LouNeko@lemmy.world 2 points 10 months ago

There's nothing wrong with it. It just doesn't fit everywhere. There's a thematic difference between Action platformers, Horror and Milsims, yet they all use the same font and UI. Imagine if most games would use Naughty Dogs "Yellow ledges". It would get old very quickly.