this post was submitted on 25 Jan 2024
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A lot of today's indie devs are also... well...
groomerwojak.jpg: "I groomed a teen fan of mine, and when she came forward I made her to write an apology, also I spent my Patreon money on a sexdoll, and my code is spaghetti."
"We barely managed to make a functioning game with premade assets, and our popularity was so dependent on Pokémon not performing well, our fanbase is a toxic cesspool as a result, who can't express the love to the game without actively dissing Nintendo."
"I'm a bigoted con artist who rebrands every time they get busted for his crappy horror game."
"Optimization? We are already using low-poly assets!"
"The assets in our pixelart games are very unaligned, and we use high-resolution fonts because no one makes bitmap fonts anymore."
Nothing wrong with spending Patreon money on a sexdoll.
It is when you're supposed to work on your game.
He was working on his game. The sex doll only turns him down half the time now.
If you donate money to develop a vaccine against something, much of that money will go towards the salaries of researchers to pay for their work. Some of them may buy sex dolls, dildos, satisfyers or chastity belts with some of that money, because they have rightfully earned it, and the money you paid was still used to develop that vaccine.
I mean nobody said all indie devs were great, i just think that if you want to find examples of good game development today you're largely going to find the stars are indie, not triple A
Why are you twisting things around? It's Nintendo fans that won't shut up about plagiarism to the point that the The Pokémon Company told everyone that they know, stop sending emails about it.
Por que no los dos?
I didn't even mention the plagiarism stuff here, which was likely due to the creators learning monster design only from Pokémon.