this post was submitted on 24 Jan 2024
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My takeaway is that it's only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

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[–] 9point6@lemmy.world 5 points 10 months ago* (last edited 10 months ago) (1 children)

Off the top of my head, pixel dungeon, golden krone hotel, caves of qud, cogmind, zorbus & tangledeep all fit the strictest definition IMO. Probably Jupiter hell and maybe spelunky too

For me at least, the definitions are:

A roguelite is a permadeath, generally procedurally generated game, generally with a metagame over the runs

A roguelike is that, but in addition it's also a turn based dungeon crawler RPG. I'd say the metagame is a less common aspect with traditional roguelikes

[–] Cavemanfreak@lemm.ee 15 points 10 months ago (2 children)

I've heard that roguelites have progression between runs, which makes successive runs easier, while roguelikes usually don't?

[–] Brokkr@lemmy.world 10 points 10 months ago

That's the definition I've always heard too.

I think the confusion happens because like and lite sound similar. In another language I don't think this would be a common confusion at all.

[–] 9point6@lemmy.world 5 points 10 months ago

That's what I'm referring to with the metagame parts, though you might be correct in that no true roguelike has this metagame aspect.