this post was submitted on 15 Jan 2024
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Apple hopes to convince people to buy its $3,500 Vision Pro headset using free 25-minute in-store demos::undefined

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[–] originalucifer@moist.catsweat.com 41 points 10 months ago (3 children)

take a deep breath and realize; if you cannot afford this, you are not rich enough to be part of apples target audience.

no matter how much you want to tell yourself that you are.

[–] webghost0101@sopuli.xyz 22 points 10 months ago (1 children)

I didn’t know apple target audiance was a total of 400.000 people which is the total amount the’ll make of these.

Seriously this is a proof of concept for rich kids children to be test users. I doubt it will visible move the needle on their profits.

You have some strange ideas, do android users enjoy being the “target audience” of google?

I am loyal to no brand, own a mix of devices and boycot some. Love tech, fuck capitalism.

[–] LazaroFilm@lemmy.world 8 points 10 months ago

It certainly is a big beta test product. I see it like the Tesla Roadster.

[–] Thorny_Insight@lemm.ee 9 points 10 months ago

Isn't that kind of like saying that if you can't afford 2024 MB S63 AMG then you're not in Mercedes Benzs' target audience? I bet the profit Apple makes from selling iPhones dwarfs the earnings from selling these goggles even if they're successful.

[–] MaxVoltage@lemmy.world 1 points 10 months ago* (last edited 10 months ago) (2 children)

Second hand my dude

But the biggest issue is it wont run facebook oculus apps

[–] coffeebiscuit@lemmy.world 11 points 10 months ago (1 children)

Why would I want Facebook apps?

[–] yhvr@lemm.ee 8 points 10 months ago

I think what was meant here is that it won't run apps designed for the Oculus Quest lineup (which is based on Android), not the actual Facebook application

[–] LazaroFilm@lemmy.world 9 points 10 months ago (1 children)

iOS doesn’t run android apps. I don’t think many people will care. Most apps can be ported.

[–] Euphoma@lemmy.ml 2 points 9 months ago

The apple vision pro doesn't have motion controllers like the quest line of headsets, so apps would have to be redesigned for hand tracking instead.

Also, apple said recently that devs have to cannot describe their apps using the words VR, AR, or XR on any platform it is on, they have to be called spacial computing apps, so anything with VR in the title like VRChat can't get ported without a full rebrand.