this post was submitted on 03 Jan 2024
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[–] Mango@lemmy.world 40 points 10 months ago (3 children)
[–] entropicdrift@lemmy.sdf.org 92 points 10 months ago (3 children)

Metagaming Bob is implied to be a player who metagames, so they intentionally use game knowledge to improve their odds of winning. If for instance they were to fail an insight check, they would choose to break character and act suspicious of the person who they failed insight on, even if their character should have no reason to suspect them.

[–] Norgur@kbin.social 56 points 10 months ago (2 children)

So they'll end up with a inconsistent mess of a character whose illogical scrapheap of descisions had "win the thing I wanna do" as their sole background?

[–] Rai@lemmy.dbzer0.com 7 points 10 months ago (2 children)

Real Travis from The Adventure Zone

[–] Neato@ttrpg.network 2 points 10 months ago (1 children)

Jeez. The Travis hate has migrated here, too.

[–] Rai@lemmy.dbzer0.com 1 points 10 months ago

What Travis hate? He just fudged a ton of rolls in Adventure Zone. He was fine in MBMAB.

[–] jounniy@ttrpg.network 2 points 10 months ago (1 children)
[–] Rai@lemmy.dbzer0.com 2 points 10 months ago (1 children)

One of the characters from the DnD-esque storytelling podcast “The Adventure Zone.” He metagames the whole time and fudges the heck out of his rolls.

I really enjoyed the podcast (the first section, Balance) but on a relisten, they’re definitely not actually playing and he fudges tons of rolls.

[–] jounniy@ttrpg.network 2 points 10 months ago (1 children)

So he’s pretending and his companions don’t notice, or they all are?

[–] Rai@lemmy.dbzer0.com 2 points 10 months ago (1 children)

It’s weird, there’s four of them and they’re mostly remote. So nobody sees his rolls.

It’s honestly an excellent story, I really loved it. But it’s so tough to listen to again after realizing this, it’s very distracting.

[–] Mango@lemmy.world 28 points 10 months ago (1 children)

Ooohhhh, so not seeing their own roll they just get into that doesn't indicate if they failed?

[–] ericbomb@lemmy.world 27 points 10 months ago

Also for charm/illusion spells.

If he knows he got a 2 on a wisdom saving throw, then something crazy happens, he will probably assume it's an illusion or something.

[–] Lev_Astov@lemmy.world 3 points 10 months ago

Put that way, it sounds like blind rolls are the only way that sort of thing should be done. I like it!

[–] Pistcow@lemm.ee 20 points 10 months ago (1 children)
[–] Mango@lemmy.world 7 points 10 months ago

Paladin artificer!

[–] Tolookah@discuss.tchncs.de 2 points 10 months ago

When a metagamer knows if the bluff is a bluff, they tend to act like the PC knows it's a bluff, even if it wasn't. (As an Example)