this post was submitted on 02 Jul 2023
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No Stupid Questions

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[โ€“] Reliant1087@lemmy.world 12 points 1 year ago (1 children)

For a slightly different take, a simulation and reality are not that fundamentally different given how both are perceived by senses in a similar way. Like how a VR headset uses the same sense that you use to see real objects.

They start to diverge in a way when you start encountering edge phenomenon that are beyond the scope of the simulation, like how a game would glitch. So far, however much we zoom in or zoom out, reality works consistently. So it is less likely that we're in a simulation.

[โ€“] Dfc09@lemmynsfw.com 4 points 1 year ago (1 children)

It depends how you define reality working consistently. Dark matter was first theorized by observing how galaxies and star clusters etc don't seem to have enough mass to produce the gravitational footprint that holds them together. So dark matter was theorized to account for it. Invisible, intangible matter that only interacts with "normal" matter through gravity. Kinda strange ๐Ÿค”

[โ€“] Reliant1087@lemmy.world 1 points 1 year ago

I mean we knew that gravity as we understood in terms of GR is not a full picture. As people figured out that the expansion of the universe was accelerating, which would be impossible if gravity was simply attractive. So I don't think of dark matter as a glitch. It's more like a placeholder we don't understand yet.

Something that seems like a glitch to me is speed of light being a hard limit, but when you really dig into it you realize that certain limits determine the nature of the reality and they need to have some fixed value like the speed of light went Planck's constant.