this post was submitted on 04 Dec 2023
50 points (64.7% liked)
Games
16812 readers
588 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Being able to resell digital games would completely fuck single player games. I imagine a handful of licenses would get sold at launch and then redistributed between people endlessly, until sales just bottom out completely when you can get a second-hand key for pennies. There would probably be a big shift towards games with lots of replay value like multiplayer or roguelikes.
Tbf, that's not what happened with physical games. Idk why it would be any different for digital keys.
A second hand physical game was yucky, a digital game is crispy clean. I dunno, just postulating
Lmao what?
They're saying physical games have wear and tear and are subject to people not knowing how to care for stuff. You don't have any of that for digital purchases.
One is a physical collectable and the other is not. It's like comparing an NFT to a Funko pop, there is a reason the latter never took off. If you think digital goods have value as collectables, then surely you also think NFTs have value as collectables? (The current NFT market would state otherwise...)
The latter did take off tho, funko pops are a big brand.
That's just BS.
Why? What exactly would keep a second hand digital games market afloat? Physical games have collectability. You might pay a little extra to buy new, so you know the physical goods are in pristine condition. Digital goods have no inherent value. You can show them off on your Steam account and that's about it.
People would buy the keys at initial lauch, finish the game and then sell the keys. Next group buys those keys for cheap, finish the game and then sells for even less. This cycle continues in a race to the bottom. Unlike physical media where it could get lost, destroyed, etc. those keys NEVER go away. Prices will go down infinitely. There is absolutely no scarcity whatsoever.
Companies are only able to sell a certain amount of keys total before the third market economy kicks off and everyone just uses that. Companies then have to maintain price parity with the third market and sell their games at perpetually low prices because there is NO downside to buying used in a digital market. Aint no way in hell a company is sinking money into big-budget single-player games if they have to sell the game for $5 a month after release. They would need to shift towards making more replayable games to incentivise people to hang on to their copies.
Please, tell me where I am wrong.
🤡
Lol, this website is so fucking shit. Sorry for trying to discuss things on a discussion forum.
My point stands, you are a idiot. If i want to sell something i OWN, i should be able to do that.
... Jfc, I didn't make any kind of moral argument about ownership at all. At no point did I ever say you should or should not be able to sell the things that you own. Maybe read what I fucking said.
You said that you should not be able to sell games because it apparently would kill the single player market...
I didn't say you should or should not be able to do anything, I'm just talking about what effects such law might have.