this post was submitted on 04 Dec 2023
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I'm talking specifically of the over-promising and under-delivering on game design. not the technical issues which is a whole separate problem that may or may not be solved by UE5
Now if only CDPR would eliminate their crunch work environment, and release games when the DEVS say it's ready.
If you can't afford advertising the game prior to launch, just don't. That's where for example Bethesda saved a ton of money. Released "complete" games within 1-3 months of the first announcement. (Do mind I've lost all hope in Bethesda)
In other hand, over-promising in terms of what's actually currently out is fine. The issue is when you ...