this post was submitted on 04 Dec 2023
1 points (100.0% liked)
Gaming
15 readers
2 users here now
A community for informative and interesting gaming content and discussions.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
So, this one is tiny by comparison, but it is the biggest one I ever discovered myself.
Back in the Stormblood expansion days of Final Fantasy XIV, melee DPS Jobs had a skill called Diversion, which cut their enmity (aggro, threat, w/e) gain by 50%. Ninjas specifically had an additional skill called Smokescreen, which had largely the same effect, but had a shorter duration and needed to target someone else.
Not too long into the expansion, SQEX realized that Diversion didn't quite cut it due to its long cooldown, and increased its effect to 80% instead.
Now, curious as I was, I decided to bring a friend and do some Science™, and lo and behold... the effects were additive, not multiplicative. In other words: The effect of both buffs stacked wasn't (1 * 0.2 * 0.5) for a total of 10% enmity generation, but (1 - 0.8 - 0.5) for negative 30% enmity generation, leading you to lose enmity for each hit.
The effect was admittedly negligible; Smokescreen was much more useful on healers than on melee DPS in the first place, but it's a moment I remember fondly. I also submitted a bug report for that, and it was fixed not too long after.