this post was submitted on 04 Dec 2023
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UT2003. Boost dodging.
In UT2003 they had double jump, so press jump, and at a certain height, jump again to go higher.
You also had walljumping/dodging, where a double tap away from a wall would, even in mid air, propel you not just away from the wall further than a 'normal' dodge, but upwards slightly too (to give you the extra lateral distance before landing)
Well, people worked out that if, while standing next to a vertical surface, did up/side/up/side in very quick (~0.5s) succession, the sideways and vertical accelerations of both moves got added together, giving you a much higher jump than possible from a double jump alone. Only rocket/shield jumping was comparable in height, and they caused self damage (or weren't available in instagib or while holding the bomb in Bombing Run)
I practiced this like nothing else. I got so good at it I could trigger the effect from vertical surfaces barely above knee height, and sometimes lower.
Was often called a cheater, but I wasn't - just very practiced at that one thing.
Edit: They took it out in UT2004, but added it back in after fan outcry as a mutator. By then though I'd fallen in love with Onslaught and it wasn't nearly as necessary or useful in that.