this post was submitted on 04 Dec 2023
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I think for me it has to be games that have a well thought out beginning like Sable or Children of the Light but just dont have an ending.

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[–] adamircz@alien.top 1 points 1 year ago

Chasing an antagonist in an uninterrupted chain:

  • Get location
  • He runs
  • You found clue to next location
  • He runs
  • ...

A way to do it properly is to sometimes interrupt the chain, and either have the protagonist forced to give up initiative and wait for the antagonist's move, or to make a new alliance, or a desperate move that was previously out of question or find out about an even bigger threat, or...