this post was submitted on 30 Nov 2023
3 points (100.0% liked)
Gaming
15 readers
2 users here now
A community for informative and interesting gaming content and discussions.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The entirety of Death Stranding. The whole thing works perfectly but nobody has dared to copy it
This, I want to see inventory weight distribution and physicality + terrain angle taken far more seriously in certain kinds of open world games the way Death Stranding does it, they lead to interesting things that actually feel like an adventure you're going on, with stories to tell not of your destination, but the journey.
I feel like Death Stranding's movement is like, a first-ish (do car-based delivery sims like MudRunner count? Feels like something that would be up for debate.) baseline for something other games can elaborate on.