this post was submitted on 30 Nov 2023
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I get that base building is mostly optional but I feel like that system could have benefited exploring these barren planets by actually setting up labs for environment testing etc.
I mean even the transport goods missions were few and far between to the point it wasn't really worth trying to build a huge transport factory across multiple planets to complete the orders.
I think if Bethesda actually made sure the systems they put in the game were utilized to a fuller capacity the game would feel much better.
Also the way to rank up skills was an interesting take but missed the mark by making a number of them extremely grindy to level as opposed to happening naturally. If they'd have put in separate conditions for ranking a skill up (allowing it to rank up via A condition or B condition) it might have taken the grind out of some of them. I know getting the explosives leveled took a lot of save scumming as half the time I killed someone with a grenade it wouldn't register that they died via an explosive.
It's like they had a bunch of small teams work on separate systems and didn't have them interact with the quest designers or the other teams and so you're left with a lot of things just there and not utilized. It makes the meme of Bethesda leaving it up to the modders to complete the game less of a meme and just a factual statement.
It's pretty clear there was supposed to be a fuel requirement for the ships. Bases would have extended your range and had a purpose.
My guess is they cut all that content to broaden the appeal of the game.
bases actually do extend your jump range if your route takes you through one with an he3 farm iirc. at least I remember seeing that on a tip. Never tested to see how true it is because I could literally jump from one side of the galaxy to the other since I had 1100 fuel and a 36ly jump range.