this post was submitted on 29 Nov 2023
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[–] Scitface@alien.top 1 points 11 months ago (8 children)

Surely AI will finally get Microsoft to not release broken and unfinished games

[–] HaikusfromBuddha@alien.top 1 points 11 months ago (7 children)

I mean that’s kind of the point here right? Especially with their partnership with OpenAI.

Microsoft could provide GPTs that can be individual NPCs. That way any RPG say a Bethesda game never runs out of unique dialogue.

Back in the day you could type responses in RPG games but they would only work for specific responses. Now imagine you can type anything and always get a response based on the knowledge that NPC knows.

It’s prettty good tech and with a lot of their own studios being rpg heavy I can see them massively improve this space.

[–] marniconuke@alien.top 1 points 11 months ago (5 children)

I mean that’s kind of the point here right?

no? hard work and good management is what prevents broken games from launching, going with even less workers and leaving more work to a machine won't make it bug free at launch.

Also, this is just my opinion, but i'd rather have a limited ammount of hand crafted dialogue than an infinite ammount of ai generated random dialogue that may not even fit the game. i just don't find chatting with an ai fun, making all npcs an ai sounds incredibly boring for me. i'd rather have characters like in disco elysium where not only are the character themselves unique and interesting, you can feel the soul of the developers in every dialogue and response,everything influenced by the life experiences of the writers. play that and then tell me if an ai can make a game like that.

[–] Standardly@alien.top 1 points 11 months ago

You've created this false dichotomy and strawman argument of "infinite random dialogue" vs "hand-crafted dialogue", ignoring that 1.) Using AI doesn't preclude anyone from using human-authored dialogue 2.) The system prompt and training set is human-authored 3.) Fine tuning and testing is done by humans.. ??? Do you have anything of substance to say about AI in game dev, other than speculation?

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