Is this something that might be applied in late-game situations to discourage time-wasting? I rarely see a yellow given in those situations, but I suppose the threat of a 10-minute numerical disadvantage could theoretically cut down on some of it.
Is this something that might be applied in late-game situations to discourage time-wasting? I rarely see a yellow given in those situations, but I suppose the threat of a 10-minute numerical disadvantage could theoretically cut down on some of it.