this post was submitted on 28 Nov 2023
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Shadow of The Tomb Raider. Literally happens several times throughout the entire game where you'll drop down some trap and lose all your gear. The game almost never let's you use your guns instead forcing you to stealth through unless you're in a hub area.
Shadow is the last one I need to finish in this series.
I got burnt out because I 100% the first one, and like 90% the second one in like a few months. Started the third and realized I needed a break from the genre.
I adored to death the first 2 and 100%'d them.
The gameplay in Shadow is very much further refined/improved, but my lord it was such a disappointing story. Worth noting the underlying dev and writers changed, and it was very noticeable. There was some level of "wonder" and "holy shit" throughout the first 2 and I got invested into the gameworlds - the third never captured that and I couldn't care less about the characters or exploring the map. That and the payoff to Trinity felt very similar to Spectre in the Craig Bond films - set up to be grand and mysterious in scale but underwhelmingly boring cartoon villainy when revealed.
Also it was short as hell
I will never not smile at that one mission where you have to "blend-in" with the villagers as if you are not the only Caucasian women in an entire tribe of native people.
But it had an incredible world design though. The puzzles in those jungles were genuinely jaw dropping and there were certain levels that were 10 times more scarier than any regular horror game.